Composed by
Gerd Hofmann & Joachim Schäfer


Published by
Zuxxez (2003)


1) Knightshift Theme
2) The Challenge
3) Floyd´s Dream
4) The Princess
5) Is this the last Unicorn?
6) The Warscene
7) Where do I go?
8) Secrets
9) Against the Minotaurus
10) Amazone
11) In the Village
12) A wise man said
13) The holy Sword
14) Remember this brave man
15) Galan dei
16) Fight!!!
17) Come to a Decision
18) Hope and Glory
19) My Kingdom

View full tracklistings


- Game website
- Composer website




Review by
Oliver Ittensohn


KnightShift is Zuxxez Entertainment’s ambitious if unsuccessful attempt to combine traditional strategy with role-playing gaming. Although the graphics were well done and generally appreciated, the lack of depth in either part of the two playing styles prevented the game from becoming a truly great gaming experience.

Composers Gerd Hofmann and Joachim Schäfer wrote a solid and subdued score. It’s for the most part light and almost ethereal in nature with soft strings accompanied by solo flutes and harp. The melodies are always pleasing although most of them lack a certain emotional and dramatic depth. They tend to just wash over you without having much impact. The fact, though, that the music is performed by live soloists really helps to let it sound more real and accomplished. Tracks like “The Princess” or “Galan Dei” manage to unfold a satisfying melodic quality so that you might revisit those cues from time to time. Arguably one of the best tracks of the album is the “KnightShift-Theme” that features vocals. It’s a good and memorable theme and has a nice medieval touch to it.

Most of the tracks are structured the same way; strings or harps build the base while oboes or flutes perform the melodies. It’s also because of this that the album might seem repetitive or a little uninspired. Its overall ambient nature and its focus on ethereal melodies make it a tough stand-alone listen, especially if you were hoping for varied, thematic material. Nevertheless, the score basically works within the game and changes dynamically between action and ambient cues.

Where the score fails miserably though is when it comes to battle tracks. They mainly rely on drums and synthesized brass and are not nearly as powerful and developed as they could or should be. The repetitive, generic rhythms along with the unmemorable brass figures prove to be more an annoyance than an excitement.

Disc 2 of the album contains some additional or unused cues along with a demo version of the game which gives you the opportunity to hear the score in action.

All in all, KnightShift falls short in providing a truly great listening experience. The overall ethereal and unmemorable nature of the album along with its repetitive instrumentation and weak battle cues prevent the score from having much of an impact. If you like soft and unobtrusive music playing in the background you might want to check this score out though; it’s the one aspect it excels at.