Composed by
Paul Arnold and Andrew Barnabas


Published by
Sumthing Else Music Works (2005)


1) Welcome to Gallowmere
2) The Spell
3) Home of the Dead
4) A Fiery Confrontation
5) Comdey Corpses
6) Gallowmere Waltz
7) Hall of Heroes
8) Village of Madness
9) Hilltop Mausoleum
10) Scurvy Docks
11) George the Pumpkin
12) Wheat Demon
13) Zarok's Lair
14) A Hero Returns
15) End Titles


- Composer Website
- Liner Notes
- Interview


- Get a signed copy of the score


Review by
Oliver Ittensohn

MediEvil: Resurrection

MediEvil: Resurrection is the third entry in the MediEvil hack-n-slash action adventure game series. The first two titles, developed for the Playstation 1, were a great success. So for the launch of their new portable game system called PSP, Sony decided to remake the original game but add some new levels and gameplay elements. The result is MediEvil: Resurrection in which the player takes control of Sir Daniel Fortesque, a cowardly knight accidentally woken up from the dead to save the kingdom of Gallowmere from the evil wizard Zarok. Although the game had plenty of humour, wacky characters, a charming storyline and some fun gameplay, the bad camera controls and broken combat mechanics got the game average reviews.

Composers Paul Arnold and Andrew Barnabas (Bob & Barn) who scored the first two entries in the MediEvil series returned to score this game and the result is impressive. Like their fascinating score to the Playstation 2 game Primal, MediEvil: Resurrection is excellently written and is performed by the City of Prague Philharmonic Orchestra and Chorus.

To bring the dark, creepy and humorous world of MediEvil to life, composers Bob & Barn went for a dark fairy-tale sound and added choral as well as some whimsical woodwinds and percussion elements into the mix. What you get is basically an upbeat, creepy, serious and dramatic score with the professionalism in writing that made the Primal soundtrack such a huge success. As a matter of fact, Bob & Barn were very resourceful in their combination of upbeat and serious arrangements, so that no element outweighs the other and makes the score either too silly or too serious. Especially the addition of a live chorus brings a new musical colour into the score and it’s something Bob & Barn make extensive us of. In fact, the first cue on the album called “Welcome to Gallowmere” starts with a big choral statement before giving over the melody to the orchestra for the performance of the MediEvil main theme that is built upon throughout the album. This opening choral passage lets you amaze the quality of the recording and the uplifting and wondrous orchestrations later on will immediately transport you into a dark fantasy world.

Although movie music fans will instantly notice similarities of MediEvil to some of composer Danny Elfman’s works like Sleeply Hollow or Edward Scissorhands the score has enough personality of its own to remain distinctive. This is because Bob & Barn manage to introduce new orchestral arrangements and styles at every turn. “Home of the Dead” offers a big choral performance backed up by tragic solo violin performances, while “Comedy Corpses” will make you smile with its whimsical and off-worldly instrumentation and rhythms. One of the best tracks is arguably “Scurvy Docks” though. For not only does it sound swashbuckling and piratey, but you will also hear the melody of the famous English song “What shall we do with the drunken sailor” in the track. How more seamenlike can a cue get?

There are some battle cues on the album too. They are not as good as the ambient cues although they still offer an enjoyable mix of percussion and brass fanfares. (“A Firey Confrontation”, “George the Pumpkin”, “Zarok’s Lair”).

As mentioned above, performance and mixing are very well done and the orchestra does a great job in bringing this dark fantasy score to life. Bob & Barn have again shown their great talent for orchestral, dramatic composing and MediEvil: Resurrection is definitely a score that you should have in your video game music collection.